AIS
2025/28
At-risk gaming among adolescents and services addressing gambling disorder in the Lazio Region: the role of digital in an intervention research
As part of an intervention research project, in progress, on at-risk gaming among adolescents and services dedicated to gambling disorder in Lazio, Digital Social Research has provided essential support on several fronts, which are explored in depth in the proposed paper. Building on what has already been achieved, a first line of research involved the completion of an online questionnaire by a sample of 6,293 adolescents enrolled in the entire school cycle from 33 secondary schools in the Lazio region. During the present school year, a qualitative in-depth phase and in-presence training activities for teachers were initiated in the 5 institutions with the highest incidence of at-risk adolescents. The objectives also include carrying out the monitoring of services dedicated to gambling disorder in the Lazio region.
Keywords: Digital Social Research, Social desirability response, Risky games, Gambling, Adolescence
DOI: 10.82031/2281-2652-202528-8
Pagine 159-182
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