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Documenti trovati: 24
Articolo rivista (AIS - 2019/13) Natali Lorenzo, Ceretti Adolfo

A conversation with American Maverick Sociologist and Criminologist, Lonnie Athens

During our interview with Lonnie Athens, we questioned him about both his theory of violentization and his ongoing efforts to develop what he calls a «radical interactionist» perspective, two intertwined strands of his research. Specifically, his early research on violence planted the seed for his later development of radical interactionism, which in turn, provided him with an interactionist perspective ...

Articolo rivista (AIS - 2023/23) Kaur Amarpreet

Changing the Female Biocapital Market via Reproductive Technologies: A Potential Future with Genome Editing, Ectogenesis, and In Vitro Gametogenesis

1.Introduction 1.1Key Definitions Susanne Lettow (2018, 13), a German Philosopher, explains that biocapitalism can be defined as the valorisation of materials derived from human bodies and non-human living beings, i.e. biocapital. Examples of biocapital include organs – such as ovaries and uteri, genes, and cells – such as blood, skin, and gametes. Lettow argues that the valorisation ...

Articolo rivista (AIS - 2024/25) Corposanto Cleto, Molinari Beba, Pagano Umberto

Online research to capture the essence of social relationships in digital society?

1What We Talk About When We Talk About Social Relations Social relationships have perennially occupied the heart of sociological theories since the scientific birth of the discipline. Numerous sociologists have dedicated their studies to this subject, each from their distinct viewpoints, underlining that the analysis of social relationships is foundational to comprehending society’s structure ...

Articolo rivista (AIS - 2024/25) Lenzi Francesca Romana, Capuano Maria Elena, Coppola Giuseppe, Esposito Vincenzo

The Esports phenomenon and its evolution: a systematic literature review

Introduction The term «Esport» refers to a cultural phenomenon that covers all recreational competitive activities conducted through the use of electronic technology. The word «Esport» was first used by the Online Gamers Association in 1999. In the past, the Professional Computer Gaming Championship made an application to the English Sports Council to recognize gaming as a Sport, but without ...